You are wondering right now exactly what
you’ve been reading about lo, these many pages, if I am only just now getting
to “story.” Let me explain the distinction between the elements of “story
structure” and the elements of “story.” Story structure establishes the logic of your screenplay. It guides the
order in which your character’s choices must unfold and how those choices must
relate to each other. It is an external tool for writing, analyzing and
developing scripts that an audience can logically follow.
Per
my earlier dining analogy, structure tells you to serve an appetizer, then an
entrée, then a dessert, and please make sure they are all from the same type of
cuisine. If you serve an Italian entrée, followed by a Nigerian dessert,
followed by a Brazilian appetizer, no matter how fantastic a chef you are,
people are going to say you don’t know what you’re doing in the kitchen. They
will be confused by your meal and probably decline future invitations to dine
at your house.
Such
an outcome may be fine for you in the comfort of your home, but it is a
disaster if you want to sell meals to diners at a restaurant. Similarly, this
is the difference between typing up an unrelated concoction of events in the
comfort of your home versus trying to sell a formal screenplay to buyers in the
entertainment industry. Initial success in the latter requires you follow the
rules of story structure.
The
“elements of story” are equally critical to the creative dish you are trying to
serve entertainment industry buyers. These elements define your Main
Character’s unique relationship to the universe you have placed him or her in.
As a result, they determine your audience’s understanding of and ongoing
emotional engagement with your Main Character. These elements of story are the
ingredients that you, the chef, get to select to create the multi-course feast
that is your script. And by choosing ingredients that range from familiar to
enticing to enraging, you establish your audience’s personal connection to that
character. Just as you would select a cut of meat, type of vegetable, or array
of spices in your kitchen, you will select, for your Main Character: The World,
The Flaw, The Mission, The Conflict, The Stakes and The Jeopardy.
#1: The World
Two building blocks make up your Main
Character’s World. The first is the setting
where his or her journey takes place. The setting includes the time period and
physical location, possibly narrowed down to one community or segment of
society you are focusing on in your script. “New York City, 1981, in the
rebellious community of West Village punk rockers” is one example of a setting;
“Rural West Virginia, 1950, in the simmering community of Bluefield coal
miners” is a wholly different one and “Aouratania, 2513, in the heavily secured
palace of HRH Queen Zuxxi” is quite another.
If
you are familiar with U.S. geography and history, you immediately sense the
difference between the first two locations, thanks in part to the second
building block of your Main Character’s World: the rules of the society. What are the general expectations,
privileges, restrictions, tensions and laws of the place, time period and
community in which your Main Character exists – and where does your Main
Character fit into that general social order?
In
“New York City, 1981, in the rebellious community of West Village punk
rockers,” you have two completely different scripts if your Main Character is a
newly arrived punk rock guitarist versus being a Wall Street businessman who
inherits a rent-controlled apartment in that neighborhood. Similarly, in “Rural
West Virginia, 1950, in the simmering community of Bluefield coal miners,” a
Main Character who is the White wife of a newly promoted mining supervisor sets
up a very different story than one who is the youngest child of three in a
Black coal mining family. You know this if you are basically familiar with the
real world rules of those societies at those times.
For
the futuristic setting of “Aouratania, 2513, in the heavily secured palace of
HRH Queen Zuxxi,” you have the responsibility not just of defining the physical
location and society, but also of carefully crafting rules and norms for them,
so you present an understandable World. This also holds true for screenplays
set in ancient times, magical worlds or any other setting in which your
audience can’t immediately and easily identify the general expectations, privileges
and restrictions of your Main Character based on real knowledge of the past or
present day settings.
Don’t
worry that creating the World is a giant, limitless exercise; in fact, story
structure makes this simple. Once you’ve defined the Theme for your Main Character, you must place
him or her in a World that restricts his or her control or influence over the
Theme. If you, for instance, have a Main Character who arcs around
the internal issue of “Fatherhood,” then you must set him in an external World
in which he has limited personal control over the norms and practices
surrounding Fatherhood, such as “United States, 1970s, in the upscale enclaves
of Manhattan’s Upper West Side.” (Ted Kramer’s Kramer vs. Kramer would not resonate with audiences in 2015
because Kramer vs Kramer itself helped
change the dialogue and laws governing paternal custody rights. These many
decades later, as a solvent, engaged, primary caregiver for his son, Ted would
enjoy, at minimum, shared custody of Billy, and Joanna probably couldn’t find
an attorney to represent her after having abandoned her son.)
Depending
on your Motivating Moment, you may already have a vision of a World you wish to
explore, or you may have a Main Character you want to develop. You can begin crafting
your World with either! If you are starting with a compelling World, establish
a main value that some community members lack control over, and you have your
Main Character’s Theme. IMPORTANT: this lack of control doesn’t mean s/he is wholly
powerless! Ted Kramer had enormous privilege and power in 1970s America – just not over Fatherhood. Similarly, if
you are developing a Main Character who will arc around Intimacy, you must
craft a World in which s/he would have no control over that, such as a small fringe
community of five survivors in the waterless deserts of Earth in 2215.
Your
Main Character’s World and his or her place in it creates the first moment of
relatability for your audience. They may relate to your Main Character’s
position in society (e.g., “uninspired drone,” “bullied newcomer,” “distrusting
loner”) or to the society in which you’ve placed him or her (e.g., “unjustly
imprisoned rebels,” “self-indulgent nobility,” “peaceful, law-abiding citizens”),
it doesn’t matter which. It only matters if your audience relates to neither.
Creating
your World can be confusing because there are at least two different ones in
any sound script. The first is the World of your Set-Up, which is how your Main
Character has lived and expected to live until the Unexpected Change. The second
is the World introduced by the Unexpected Change! These two Worlds can share
the same physical setting and time period, with the Main Character just being
challenged to a new role or set of societal norms after the Unexpected Change.
Or the Unexpected Change can transport the Main Character to a different time
via a wormhole, a hot tub, a DeLorean, a remote control, etc. Or the setting,
time period and norms may be the same, but the Unexpected Change makes the Main
Character a physically different person, accountable to a different set of
norms, thanks to a magic spell, a carnival game, a fortune cookie, dust from a
dollhouse, etc. Kudos to you if you are naming all of these movies as I go
along – join in at PlanetDMA.com!
See
if you can define your screenplay’s World right now. What is the time period,
location, central community and dominant social standard in which your Main
Character initially lives? Great. Next, how does the Unexpected Change alter any
of those things (or your Main Character’s physical experience of them)? Great.
Finally, how does that change restrict your Main Character’s control over the
value that is your Theme? As an example: It is the mid-70s in the U.S., and men
are the kings of the workforce and their castles. After Ted’s wife abandons him
with his young son, he is challenged to shift from breadwinner to caregiver in
a world that makes no accommodations for single dads – and where divorced fathers
habitually lose primary custody of their minor children to the mother.
#2: The Flaw
Why
can’t Main Characters just accept they have no control over this new World? First,
if they did…you’d have no movie. Remember, based on The “3” in The “1-3-5,”
your Main Character has to shift, or “arc,” in the course of the script, so you
can’t begin with a lovable, fun, readily adaptable person. The Main Character’s adaptation to
change is your movie! So you must build a character with real
weaknesses who will grow over the course of his or her journey. Critically,
your Main Character must have one dominating belief, or “flaw,” that gets in
the way of him or her succeeding in the challenges the Theme presents within
the realities of the World you’ve established.
Flaws
are limiting personal beliefs in the new World in which your Main Character
must exist, such as a “rampant xenophobe” who thinks his culture is inherently superior
to another, an “intimacy-phobe” who insists marriage ruins a relationship, or
an “insecure cynic” who is certain pretty people have it easier. “Chauvinist” Ted
Kramer thinks careers are harder and more important work than parenting, and
“sheltered pre-teen” Josh Baskin thinks grown people get to have all the fun. The
filter of their Flaws clouds each of their choices in the beginning of their
journeys. Note that this Flaw must be overcome by the end of your script and
their Arc!
Your
Main Character’s core “Flaw” helps makes him or her relatable to the audience.
They may know someone with the same limiting belief and are eager to see how
your story fixes it. It gives them hope for their relationship with that
person. Even better, they also may recognize it as their own “Flaw” and are
eager to see a similar person change and be rewarded for such growth. It gives
them hope for themselves.
Establishing
the Flaw can be confusing because some believe you are supposed to create
“likable” characters. That is a dead-end opening for a sellable screenplay!
Instead, you must create “relatable” characters, with a Flaw that your audience
identifies with personally or socially. Wondering how this particular Main
Character ultimately grows beyond the Flaw keeps your audience and your reader
emotionally invested throughout the script.
#3: The Mission
The
Unexpected Change propels or forces your Main Character’s on a journey of
growth in relationship to the Theme. That journey is called the Mission, and it
simply is a summary of the Character Arc. Ted Kramer is on a mission to
experience, better understand and grow as a Father, and by giving Fatherhood
up to protect his son, he makes his most powerful choice as a Father. Josh is on a mission to
experience, better understand and grow as an Adult, and by giving the perks of Adulthood up for the sake of his mother, best friend and own missed
journey of youth, he takes his first major step towards true Adulthood. If you are having a hard time stating a
similarly simple Mission, confirm that you have a single theme guiding each
moment of your Main Character’s arc.
Internally,
of course, your Main Character’s Flaw impedes his or her effective pursuit of
this Mission. That is the internal conflict in your script.
Stating
your Main Character’s Mission sometimes is confusing because some believe it
answers the question “What does my Main Character want?” This implies there is
a single thing s/he wants throughout the entire script, which is the opposite
of sellable screenwriting! Instead, your Mission is a summary of “What value
does my Main Character arc around?” As you see in the examples above, that
allows you to clearly establish his or her growth in your script.
#4: The Core Conflict
You
now have set a relatably Flawed Main Character on a relatable Mission of
personal growth in a relatable but suddenly
changing World. The initial clash between these elements is the “Core Conflict”
of your script. The Core Conflict is the clash between your Main Character’s internal
values and the external mission s/he now must begin in the new World.
What happens when a chauvinist male becomes a single father? What happens when
a coddled suburban kid is forced to become a working man in the big city? What
happens when a multifaceted young woman must choose a single way to think and
live for the rest of her life? The immediately obvious conflict between these
Fish (the Main Character) and their Water (the World) is why traditional
fish-out-of-water tales are so simple to grasp and sell.
Now
let me make it quite simple: every screenplay is a fish-out-of-water tale if
you’ve created the right contextual World for your Flawed Main Character. A
“rebellious youth” who loves to dance is not going to immediately succeed in a
highly restrictive religious community. A “pampered airhead” who revels in the
promise of an upwardly mobile marriage and pink designer outfits is not going
to instantly succeed at Harvard Law. However, if you relocate Legally Blonde’s “Elle” to a temp job at
Vogue magazine, you’ve lost your core conflict – your Main Character shares the
same values as Your World! Instead, drop “frumpy independent” Anne Hathaway
outside of the Vogue editor’s door, and you win again with The Devil Wears Prada.
Because
your Main Character’s Mission is a steadily evolving thing, the rules,
population and cultural norms of the World must directly and increasingly
thwart your Main Character on every step of the journey. Chauvinistic Ted
Kramer first clashes with his depressed, self-loathing, 1970s housewife who
leaves him with his kid. Ted next clashes in his career, parenting duties and
romantic life with people who have no sympathy or respect for a man who is his
child’s primary caregiver – in fact, the earlier version of Ted himself would
have scoffed at that guy. Ultimately, Ted Kramer clashes with an entire legal
system that strips all value of – and control over – his role as a parent
because he is a man. In this powerful twist, Ted himself is crushed by the
institutionalized hammer of gender bias.
As
you can see, the Flaw also consistently informs the nature of the Main
Character’s conflicts with the World. So as you craft opponents, they must be
thematically tied to the Flaw. If we try this again, this time with Big, we would say the Core Conflict is
“a sheltered suburban pre-teen is forced to live as a working man in the big
city.” Josh’s flaw is believing grown people get to have all of the fun. He
first clashes with a new, grown up body, which forces him out of the protective
nest of his mother’s house. He next clashes with his best friend, girlfriend
and company, who expect his independence and increasingly depend on him, too.
Finally, he clashes with the accepted norms of adult “success” that threaten to
catapult him into a promotion, a full-time romantic relationship and all of the
responsibilities those require him to handle on his own. In a powerful twist at
the end of the screenplay, a lonely and homesick Josh is crushed by all the
perceived rewards adulthood afforded him.
Expressing
your “Core Conflict” sometimes can be confusing because you have written many
moments of conflict throughout the script. There may be a battle scene here, a
fight there, the ending of a relationship over there, so you say, “There’s a
lot of conflict throughout the story.” Indeed, there should be conflict within
your Main Character, conflict between your Main Character and other characters
(especially the Main Opponent) and conflict between your Main Character and the
natural world (physical location, community, societal norms, time, etc.). All of
these forms of conflict must exist, absolutely, but it is not enough for a
sellable screenplay! Your script must initially place your Flawed Main
Character’s at odds with his or her new World, and that clash is what you will
sell as the Core Conflict.
To
make it simple, just as the Theme is the single value around which your Main
Character arcs, the Flaw is the
central focus of each of his or her Opponents’ power.
No
matter how fantastical your Main Character is, or how wildly inventive the
World is in which you’ve placed him or her, the Core Conflict must be relatable
to your audience. That’s why connecting it to your Main Character’s main value
(Theme) and Flaw is so helpful. Josh’s evolving clash between Dependence and
Adulthood is relatable whether he is a coddled suburban New York kid thrust
into the working world or a coddled Home Planet youth thrust into an
intergalactic war. The struggle must be familiar even when the trappings are
not, in order for your audience to care about your Main Character and his or
her journey.
#5: The Stakes
Stakes
are what your Main Character stands to gain by pursuing the Mission. S/he may
be fighting for a dorm room, the love of a woman or the freedom of the universe
as we know it. Whatever it is, stakes are the incentives, the carrots, that
keep your Main Character moving on his or her journey.
There
is not a single set of stakes in a screenplay; instead, every scene offers stakes
that drive your characters’ choices. However, it is critical that the stakes
increase over the course of the Main Character’s journey. This makes sense
because your opponents, especially your Main Opponent, will keep building power
to thwart your Main Character’s Mission throughout the script.
That
being said, the answer to the common question,
“What’s at stake?” is best answered
by what is at stake for your Main Character at the very end of the story. For Kramer vs Kramer, what’s ultimately at stake is the irreplaceable
loving bond and home that Ted and Billy have formed as their family of two. In Big, what’s at stake is all of the
amazing perks of being a successful, wealthy, independent young man in the
city.
To
keep your audience connected, your Main Character must be motivated by things
that would motivate and are valued by your target audience. These “relatable”
stakes help your audience to understand and agree with what drives your Main
Character in that particular World.
Defining
your stakes can be confusing if you’re not sure if you are supposed to explain
what your Main Character is trying to gain versus what s/he could possibly lose
when making a choice. That’s why, to keep it simple, I separate Stakes from
Jeopardy. Stakes represent potential rewards. Jeopardy represents potential
losses.
#6: Jeopardy
Jeopardy
is what your Main Character puts at risk in the course of pursuing the Mission.
S/he may be risking the loss of a friend’s approval, physical freedom,
community status, a parent’s love or life itself. Whatever it is, jeopardy
represents the fears, traps and negative consequences that make your Main
Character hesitant along his or her journey.
There
is not a single moment of jeopardy in a screenplay; instead, every scene offers
risks that influence your characters’ choices. However, it is critical that the
level of Jeopardy increases over the course of the Main Character’s journey.
This makes sense because your opponents, especially your Main Opponent,
continues building power to thwart your Main Character’s Mission.
That being said, the answer to the common question, “What’s at risk?” is best answered by
what is at risk at the very beginning. For
Kramer vs Kramer, what’s initially at
risk if Joanna doesn’t come right back is Ted’s skyrocketing career and his
related identity and role as a man. In Big,
what’s at risk if Josh doesn’t find the carnival machine is the comfort, safety
and protection of his mother’s home.
Jeopardy
can be confusing with Stakes because people sometimes associate both with a set
of options. Instead, Jeopardy and Stakes apply to the single choice your Main
Character makes from that set of options. When offered the chance to
ghost-write her white boss’s housekeeping advice column, what happens if a
“colored maid” in 1960s America says, “Yes”? Stakes establish what she could
win by making this choice, and Jeopardy establishes what s/he could lose.
Similarly, if Luke flies his ship into the Death Star, the future of the free
world is at stake, but he is putting his life into jeopardy.
Your
overall story should now look like this:
THE
STORY
·
The Initial
World ·
The Flaw
·
The New
World ·
The Core
Conflict ·
The (Initial)
Jeopardy ·
The
Rejection ·
The Commitment
·
The
Embrace ·
The Return
of the Main Opponent ·
The
Escalation
·
The Twist
(optional) ·
Rock
Bottom ·
The (Highest)
Stakes ·
The Final
Choice ·
The
Sacrifice
|
If you can complete the moments above
and sense a connected story, I have great news for you. You’re almost ready to write (or rewrite) your
script.
THE ROAD TO “RECOMMEND”
P |
Pledge #5:
My story will clearly establish
a World setting and rules and my Main Character’s Flaw. My Unexpected Change
will change the setting, the rules or my Main Character’s role or physical
being and place his or her Flaw in direct conflict with the new World and the
Theme. For each choice my Main Character makes in the new World, I will
clearly establish – and increase – what is at stake and what is in jeopardy
for my Main Character. |